RDKit: Member List

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RDGeom::Transform3D Member List

This is the complete list of members for RDGeom::Transform3D, including all inherited members.

assign(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
assign(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
d_data | RDNumeric::Matrix< double > | protected
d_data | RDNumeric::Matrix< double > | protected
d_dataSize | RDNumeric::Matrix< double > | protected
d_dataSize | RDNumeric::Matrix< double > | protected
d_nCols | RDNumeric::Matrix< double > | protected
d_nCols | RDNumeric::Matrix< double > | protected
d_nRows | RDNumeric::Matrix< double > | protected
d_nRows | RDNumeric::Matrix< double > | protected
DATA_SPTR typedef | RDNumeric::Matrix< double > |
getCol(unsigned int i, Vector< double > &col) const | RDNumeric::Matrix< double > | inlinevirtual
getCol(unsigned int i, Vector< double > &col) const | RDNumeric::Matrix< double > | inlinevirtual
getData() | RDNumeric::Matrix< double > | inline
getData() const | RDNumeric::Matrix< double > | inline
getData() | RDNumeric::Matrix< double > | inline
getData() const | RDNumeric::Matrix< double > | inline
getDataSize() const | RDNumeric::Matrix< double > | inline
getDataSize() const | RDNumeric::Matrix< double > | inline
getRow(unsigned int i, Vector< double > &row) const | RDNumeric::Matrix< double > | inlinevirtual
getRow(unsigned int i, Vector< double > &row) const | RDNumeric::Matrix< double > | inlinevirtual
getVal(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inlinevirtual
getVal(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inlinevirtual
getValUnchecked(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inlinevirtual
getValUnchecked(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inlinevirtual
Matrix(unsigned int nRows, unsigned int nCols) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, double val) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, DATA_SPTR data) | RDNumeric::Matrix< double > | inline
Matrix(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
Matrix() | RDNumeric::Matrix< double > | inlineprotected
Matrix(unsigned int nRows, unsigned int nCols) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, double val) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, DATA_SPTR data) | RDNumeric::Matrix< double > | inline
Matrix(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
Matrix() | RDNumeric::Matrix< double > | inlineprotected
numCols() const | RDNumeric::Matrix< double > | inline
numCols() const | RDNumeric::Matrix< double > | inline
numRows() const | RDNumeric::Matrix< double > | inline
numRows() const | RDNumeric::Matrix< double > | inline
operator*=(double scale) override | RDNumeric::SquareMatrix< double > | inlinevirtual
operator*=(const SquareMatrix< double > &B) | RDNumeric::SquareMatrix< double > | inlinevirtual
operator*=(double scale) override | RDNumeric::SquareMatrix< double > | inlinevirtual
operator*=(const SquareMatrix< double > &B) | RDNumeric::SquareMatrix< double > | inlinevirtual
operator+=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inlinevirtual
operator+=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inlinevirtual
operator-=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inlinevirtual
operator-=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inlinevirtual
operator/=(double scale) | RDNumeric::Matrix< double > | inlinevirtual
operator/=(double scale) | RDNumeric::Matrix< double > | inlinevirtual
Reflect() | RDGeom::Transform3D |
SetRotation(double angle, AxisType axis) | RDGeom::Transform3D |
SetRotation(double angle, const Point3D &axis) | RDGeom::Transform3D |
SetRotation(double cosT, double sinT, const Point3D &axis) | RDGeom::Transform3D |
SetRotationFromQuaternion(const double quaternion[4]) | RDGeom::Transform3D |
setToIdentity() | RDGeom::Transform3D |
SetTranslation(const Point3D &move) | RDGeom::Transform3D |
setVal(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inlinevirtual
setVal(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inlinevirtual
setValUnchecked(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inlinevirtual
setValUnchecked(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inlinevirtual
SquareMatrix() | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N) | RDNumeric::SquareMatrix< double > | inlineexplicit
SquareMatrix(unsigned int N, double val) | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N, typename Matrix< double >::DATA_SPTR data) | RDNumeric::SquareMatrix< double > | inline
SquareMatrix() | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N) | RDNumeric::SquareMatrix< double > | inlineexplicit
SquareMatrix(unsigned int N, double val) | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N, typename Matrix< double >::DATA_SPTR data) | RDNumeric::SquareMatrix< double > | inline
Transform3D() | RDGeom::Transform3D | inline
TransformPoint(Point3D &pt) const | RDGeom::Transform3D |
transpose(Matrix< double > &transpose) const | RDNumeric::Matrix< double > | inlinevirtual
transpose(Matrix< double > &transpose) const | RDNumeric::Matrix< double > | inlinevirtual
transposeInplace() | RDNumeric::SquareMatrix< double > | inlinevirtual
transposeInplace() | RDNumeric::SquareMatrix< double > | inlinevirtual
~Matrix() | RDNumeric::Matrix< double > | inlinevirtual
~Matrix() | RDNumeric::Matrix< double > | inlinevirtual